Home / Resources/ 5 New-gen 3D modeling techniques

5 New-gen 3D modeling techniques

Becoming a 3D artist not only requires skill but precise knowledge of certain tips, techniques and features. Some of the important techniques for creating 3d model are below mentioned.

5 New-gen 3D modeling techniques
3d modeling techniques


Using primitives

Just because modeling evolved from the primitive shapes it is hard to leave them behind. Cones, cubes and cylinders are some of the primitives used for availing custom 3d modeling services. They are helpful to design furniture, building and immovable objects which does not require any skeleton. 3DS Max and Maya are two of the best 3d design softwares used in the industry for developing such forms.


Triangles, hexagons and other shapes are referred to as polygons. They are extensively used to create video game characters and other complex forms. Realistic appearance is the best feature of the output obtained while using polygons. As the polygon count goes up, the image smoothness and crispness also rises. But it also becomes hard to render making it an always dropped choice by video game designers.


Non uniform rational B-spline technique refers to the use of smooth curves and surfaces while designing. A NURBS space can be crafted using two or more similar curves that are placed symmetrically. These techniques heavily depend on NURBS due to their flexibility. They are complex and require more time. But it allows better data transfer and easier to edit when using NURBS. They are very important and frequently accessed by professionals who provide 3d modeling services.

Surface modeling

Creation of organic mold depends heavily on using this technique. This feature helps to create a 3D spline using a 2D one. Skilled developers can create a spline within no time using surface modeling. The ones that we see in movies use surface modeling to an extent. This nifty little feature is available in almost all the top software’s.

Sub-division modeling

This can be categorized into a mix of NURBS and Polygonal modeling. It involves the process of creating a 3 Dimensional mold from a polygon and then converting it. Even though few techniques are involved in creating a sub-division form, it requires extreme care and refinement. The more you subdivide, the smoother it becomes. Due to this reason software’s include an option in their hot key feature to subdivide just to make the process a bit simpler.

Having basic knowledge about the use of geometrical shapes will help amateurs to an extent in assuring best quality character 3D modeling services. Advanced forms require proper lighting, rendering, fur and many other characteristics.

The information on this web site is protected by copyright. Users of the web site are not authorized to redistribute, reproduce, republish, store in any medium, modify, or make public or commercial use of the information without the written authorization of MAP Systems.
Copyright © 2014 - 2017 Mapsystems. All rights reserved. Terms of Use