5 steps for creating 3D animation Walkthrough using 3DS Max
Animated walkthrough finds its applications in diverse fields and you obviously need assistance of a professional company offering 3D walkthrough animation services for the best results. However, it would always be great if you have at least a concise idea of the steps involved in the process.
Let us see the 5 steps involved in creation of 3D walkthrough in MAX.
Firstly you should determine the starting point, end point and the way in between. You will find the button for drawing a line from the Command Panel. Also set the options of Drag Type and Initial Type as Smooth. This makes sure that the line has no sharp corners and flow of animation is smooth. Now you can start to draw the path. Though you can proceed with any viewport, the easiest option is Top viewport, as a plan view is shown. Finally give an elevation to the path so that it becomes perceivable to normal human eyesight.
The second step followed by the companies for creating architectural 3D walkthrough is adding a camera. You can find Camera Button from Create Tab. Now different parameters can be seen in the Control Panel. Select the camera type and a Free Camera should be defined. It should be placed in Left Viewport as by this the path will be followed correctly by the camera. Now camera parameters including focal length has to be set. After the camera set is complete, it should be assured that the Left Viewport as well as illustration to the left are looking similar.
You can make all the settings related to time using Time Configuration dialogue box. Firstly set frame rate and remember that 15 frames/second is ideal when it comes to computer animation; most of companies testify the said. End Time must be set to 180 in the dialogue box’s Animation section. By these 12 seconds animation can be obtained at 15 frames/second.
For assigning a specific line as path to the camera, the camera should be set to follow the concerned path and the line must be selected for forming the said path. Before anything else, make sure that you have selected the camera.
From Assign Controller rollout, select the position- Position XYZ and this will activate the Assign Controller. By clicking on this button, Assign Position Controller box is displayed. Now after you select the Path Constraint, click OK. From the Command Panel, click Add Path button and select the previously drawn line.
You should make sure that the camera as well as its target is moving correctly along the line, by checking the Follow Box.
Though previewing animation doesn’t fall under the category of fundamental steps involved, it is something no professional companies working to create 3d walkthrough in MAX ignore. Before rendering, it is always advisable to preview the animation as the process of rendering can be very long; it depends on the window size as well as animation length.
Firstly you should set a viewport so as to see things from camera view. Select Perspective Viewport and it will be made an active Viewport. Following this, press ‘C’ key. For previewing, click Play Animation button.
In case if modifying is needed, don’t hesitate to do it. Most of the times, the outputs obtained initially may not match the expectations and even most experts using MAX for 3D walkthrough animation admit the said.
After rendering, when the animation is played, you may find it uninteresting. By adding a simple environment to the walkthrough, you can elevate the whole gracefulness of the 3D walkthrough created.